Kessler, S. (2010, September 29). The
Case For Social Media in Schools. Retrieved October 13, 2016, from
http://mashable.com/2010/09/29/social-media-in-school/#7ttdiIaPOkqR
Klopfer, E. (2009). The Instructional
Power of Digital Games, Social Networking, Simulations and how Teachers Can
Leverage Them. Retrieved October 12, 2016, from
http://education.mit.edu/wp-content/uploads/2015/01/GamesSimsSocNets_EdArcade.pdf
The biggest question in debates today is: “Is social media
and technology an asset to have in schools?” There are many sides to this debate,
but I have my opinion that might be different than others. In my opinion, I
believe that social media and technology can have many positive assets for a
classroom. I can see how it can add a great deal to lessons, as well as the
classroom environment. For instance, the way social media and technology can
add to lessons was discussed in the article written by Eric Klopfer. He states
that simulations and digital gaming can be added to give lessons an added
challenge and sense of engagement for the 21st century learners in
the classroom. As for the classroom environment, Sarah Kessler discussed how
social media can add a great positive dynamic to the classroom environment, due
to fact that it creates collaboration instead of cliques, which cause displaced
students in the classroom environment.
Question 1: Do cell phones help with chronic absenteeism in
school?
Answer 1: According to Kessler, many schools have adopted a
program that will wake up students who have chronic absenteeism through a text
message. This will allow the student to get a reminder that they are wanted at
school. As a result, these schools have seen a 35% improvement in chronic
absenteeism and the school did not have to spend any money for this program.
Question 2: What are simulations? What are a few examples of
simulations?
Answer 2: According to Klopfer, simulations are analogies of
a real world situation, as they recreate a modeled or modified version of a
real world situation. Some examples of simulation are Molecular Workbench,
StarLogo: The Next Generation, and SimCity.